Another problem back then was the amount of databases that existed from random people, which caused a conflict where people would have to swap databases out just to gain title support and or utilize cheat codes that one may have had that the other(s) didn't. The level of quality just wasn't there like it was supposed to be, the issues ranged from poor structural management of the supported titles and the cheat codes themselves, cheat codes being a bit of an issue in some use cases, ranging from working but at an inaccurate level, crashing the game(s) being played, and or corrupting save data as a whole.
Unfortunately the way these cheat databases were handled back then presented too many problems that never received proper solutions. Hello guys and gals, as some of you may know, and for those unaware, the Nintendo DS has had many cheat databases in the past circulating all over the place, at one point even GBAtemp had a dedicated, now defunct, cheat section of their own that hosted the latest and official cheat databases at that moment in time.